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AI Insights · Timothy · June 2025

Top Slime Games on iOS in Croatia: Q2 2025 Performance

Explore the performance trends of the top slime games on iOS in Croatia during Q2 2025, including revenue and user engagement insights.

Top Slime Games on iOS in Croatia: Q2 2025 Performance

During the second quarter of 2025, several slime games on iOS captured the interest of users in Croatia, showing varied performance trends across downloads, revenue, and active users.

PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced a consistent increase in weekly revenue, reaching around $137 in mid-June. The game saw a peak of 100 downloads in the week of April 21, although downloads generally declined towards the end of the quarter. Active users remained fairly stable, with numbers hovering around 770.

For Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment, weekly revenue fluctuated slightly, peaking at $44 in early April and mid-May. There were no recorded downloads during the quarter.

My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a gradual increase in revenue, ending the quarter with $37. Downloads peaked at 39 in the week of June 16, while active users increased from 12 to 27 by the end of June.

I, Slime from Games Hub Hong Kong Limited, released late in the quarter, recorded a revenue peak at $38 in its initial week. No downloads or active user data were available.

Fluid Simulation by Pavel Dobryakov saw minimal revenue, with a slight increase in late May to $10. Downloads remained low, peaking at 10 in the same period. Active users showed an initial increase but declined towards the end of the quarter.

These insights are based on data provided by Sensor Tower. For more detailed analytics, visit their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2025